Post by cassandra elliot on Apr 21, 2016 20:32:23 GMT
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[attr="class","ur_appsubtitle"]CHARACTER HISTORY (OPTIONAL)
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[attr="class","ur_apptitle"]ELLIOT, CASSANDRA
[attr="class","ur_appsubtitle"]DEMOGRAPHICS
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✚ NICK : Cass
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✚ AGE : 19
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✚ GENDER : Female
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✚ LOCATION : New York, NY
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✚ ETHNICITY : Caucasian American
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✚ SEXUALITY : Heteroflexible
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✚ OCCUPATION : Waitress
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✚ ROLEPLAYER NAME : Cherry
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✚ NICK : Cass
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✚ AGE : 19
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✚ GENDER : Female
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✚ LOCATION : New York, NY
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✚ ETHNICITY : Caucasian American
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✚ SEXUALITY : Heteroflexible
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✚ OCCUPATION : Waitress
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✚ ROLEPLAYER NAME : Cherry
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[attr="class","ur_appsubtitle"]FACE CLAIM
[attr="class","ur_appcont"]VOCALOID, CUL
[attr="class","ur_appsubtitle"]PERSONALITY
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POSITIVE TRAITS[break]
✚ cunning
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✚ witty
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✚ charismatic
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✚ loyal
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✚ guarded
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POSITIVE TRAITS[break]
✚ cunning
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✚ witty
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✚ charismatic
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✚ loyal
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✚ guarded
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NEGATIVE TRAITS[break]
✚ impulsive
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✚ destructive
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✚ cold
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✚ secretive
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✚ morally ambiguous
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NEGATIVE TRAITS[break]
✚ impulsive
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✚ destructive
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✚ cold
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✚ secretive
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✚ morally ambiguous
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[attr="class","ur_appsubtitle"]CASSANDRA'S STARTING DREAM WORLD
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GENERAL DESCRIPTION[break]
Cassandra’s moral ambiguity has resulted in a dystopian dream world called The Gray. It is mostly known as the underground trade center/shady side of the dream worlds, and while Cassandra struts through the place like she is queen of the world, it is actually a nightmare built around her history; it’s a personal hell for her. The dream world is mostly a static place where shady business goes down on shady streets, gang violence erupts, and the nobility turn a blind eye to everything and let the world to go hell while they party endlessly in the eternal night. At the center of the dream world, the anchor to it all is a large house sheltered and gated off from the rest of the dream world. Known as the dollhouse, the area is off limits to anyone who’s smart.
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APPEARANCE[break]
The Gray consists of a nameless city that is organized into five rings—four corners and a center. The entire world is under-saturated, colored mostly in grays and reds. People are of all different colors, as are places, but the entire place is sort of like a picture with low saturation and low contrast. The area is a strange medieval/Victorian mix, though it tends to lean toward the former with weaponry and clothing and the latter with the architecture.
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The first ring, at the top left, is known as the Inner City, even though it isn’t the center. This area is full of the castle and nice, high-end Victorian-style homes that look perfect in every way; they are all held within a wallled area, to keep out the rest of the city. The area is beautiful, though still suffering from the deficiency of proper color. They make up for it in beautiful decorations and glamorous parties that are held endlessly by the royal family, aside from a break on the weekends where the king and queen redecorate for the next party. The nobility lives in this vapid little world and never leaves it, as that is what servants are for.
[break]
The other three corners are essentially very similar. The top right is known as the nicest, though this doesn’t mean much. It is home to the station for the king’s guard, but most officers can be bought off by the gangs that also live in the area and rob the servants coming to get things for their masters from the shops, as well as the rare wealthy individuals who may cross this area unwittingly. The gangs are mostly full of kids and teenagers who don’t have anywhere else to go. The bottom left is home to the underground trade, taverns, and the wealthiest of non-noble blood who come here to act like scum and throw their money around. Cassandra also makes her home here, though she and other dreamwalkers are more likely to travel through to each various ring for different purposes than the NPCs of the world. The bottom right is home to more low-end taverns and drunkards who cause violence for the sake of violence. Not as much gambling goes on here, but you are likely to get murdered if you aren’t careful.
[break]
The center, separated from everywhere else by walls and a squeaky gate, is home to the dollhouse, which is spoken of only in whispers if it is spoken of at all. The dollhouse is bright pink, high saturation, and high contrast—as if it has vacuumed the rest of the color from the world. A little blonde girl wearing a blood-stained white dress, who calls herself the guide of the home, is the guide. She waits on the front steps for someone to come in, and then she leads them through, holding their hand. Not much is known about it, except that very few who come in ever come out, as it is mostly full of horrific, grotesque yet family-style illusions, and the layout of the inside appears to change. The dollhouse is the center and anchor of the rest of The Gray, but it is completely different.
[break][break]
ACCESS[break]
The key to the area that Cassandra gives only to dreamwalkers who earn her trust is a necklace with a ruby red charm (needed for instant access), a dagger charm (that when taken off turns into a real dagger), and a simple silver coin charm (that can be taken off to use as money). Most who enter appear in the alley behind her home, which is home to a grotesque dead body. Those who come by it often try to clean it up, but the moment you look away and look back, it’s there again.
[break][break]
NOTABLE FIGURES (OPTIONAL)[break]
The king and queen: a vapid pair, run the inner city’s parties and ignore the inhabitants of the rest of the city, though they claim to rule with an iron fist. Based on Cassandra’s own parents.
[break]
The head of the king’s guard, Darren Williams: a kind but frustrated man who attempts but often fails to keep kids off the streets and out of gangs. Actually good and has no tolerance for bribery or low morality, though that is not the same stance that most, or all, of the officers under his rule take. Based on a detective that Cassandra once met in her life, Officer Williams.
[break]
The bartender, Aaron: a trustworthy secret-keeper and kind young fellow, he is a working man who is kind to the weary and steely towards the seedy fellows that show up in his tavern. He is surprisingly capable and is based on Cassandra’s first love and best friend from up until she was fourteen.
[break]
The girl at the dollhouse: a kind, sweet, but morbid mystery that no one really knows anything about. Based on Cassandra’s younger sister.
[break][break]
OTHER DETAILS (OPTIONAL)[break]
For the shades to corrupt the soul, they have to let the little girl lead them inside the dollhouse, and then hold her hand until they find the last room, the room with nothing but a gun. Then they must shoot the little girl in the heart.
[break][break]
GENERAL DESCRIPTION[break]
Cassandra’s moral ambiguity has resulted in a dystopian dream world called The Gray. It is mostly known as the underground trade center/shady side of the dream worlds, and while Cassandra struts through the place like she is queen of the world, it is actually a nightmare built around her history; it’s a personal hell for her. The dream world is mostly a static place where shady business goes down on shady streets, gang violence erupts, and the nobility turn a blind eye to everything and let the world to go hell while they party endlessly in the eternal night. At the center of the dream world, the anchor to it all is a large house sheltered and gated off from the rest of the dream world. Known as the dollhouse, the area is off limits to anyone who’s smart.
[break][break]
APPEARANCE[break]
The Gray consists of a nameless city that is organized into five rings—four corners and a center. The entire world is under-saturated, colored mostly in grays and reds. People are of all different colors, as are places, but the entire place is sort of like a picture with low saturation and low contrast. The area is a strange medieval/Victorian mix, though it tends to lean toward the former with weaponry and clothing and the latter with the architecture.
[break]
The first ring, at the top left, is known as the Inner City, even though it isn’t the center. This area is full of the castle and nice, high-end Victorian-style homes that look perfect in every way; they are all held within a wallled area, to keep out the rest of the city. The area is beautiful, though still suffering from the deficiency of proper color. They make up for it in beautiful decorations and glamorous parties that are held endlessly by the royal family, aside from a break on the weekends where the king and queen redecorate for the next party. The nobility lives in this vapid little world and never leaves it, as that is what servants are for.
[break]
The other three corners are essentially very similar. The top right is known as the nicest, though this doesn’t mean much. It is home to the station for the king’s guard, but most officers can be bought off by the gangs that also live in the area and rob the servants coming to get things for their masters from the shops, as well as the rare wealthy individuals who may cross this area unwittingly. The gangs are mostly full of kids and teenagers who don’t have anywhere else to go. The bottom left is home to the underground trade, taverns, and the wealthiest of non-noble blood who come here to act like scum and throw their money around. Cassandra also makes her home here, though she and other dreamwalkers are more likely to travel through to each various ring for different purposes than the NPCs of the world. The bottom right is home to more low-end taverns and drunkards who cause violence for the sake of violence. Not as much gambling goes on here, but you are likely to get murdered if you aren’t careful.
[break]
The center, separated from everywhere else by walls and a squeaky gate, is home to the dollhouse, which is spoken of only in whispers if it is spoken of at all. The dollhouse is bright pink, high saturation, and high contrast—as if it has vacuumed the rest of the color from the world. A little blonde girl wearing a blood-stained white dress, who calls herself the guide of the home, is the guide. She waits on the front steps for someone to come in, and then she leads them through, holding their hand. Not much is known about it, except that very few who come in ever come out, as it is mostly full of horrific, grotesque yet family-style illusions, and the layout of the inside appears to change. The dollhouse is the center and anchor of the rest of The Gray, but it is completely different.
[break][break]
ACCESS[break]
The key to the area that Cassandra gives only to dreamwalkers who earn her trust is a necklace with a ruby red charm (needed for instant access), a dagger charm (that when taken off turns into a real dagger), and a simple silver coin charm (that can be taken off to use as money). Most who enter appear in the alley behind her home, which is home to a grotesque dead body. Those who come by it often try to clean it up, but the moment you look away and look back, it’s there again.
[break][break]
NOTABLE FIGURES (OPTIONAL)[break]
The king and queen: a vapid pair, run the inner city’s parties and ignore the inhabitants of the rest of the city, though they claim to rule with an iron fist. Based on Cassandra’s own parents.
[break]
The head of the king’s guard, Darren Williams: a kind but frustrated man who attempts but often fails to keep kids off the streets and out of gangs. Actually good and has no tolerance for bribery or low morality, though that is not the same stance that most, or all, of the officers under his rule take. Based on a detective that Cassandra once met in her life, Officer Williams.
[break]
The bartender, Aaron: a trustworthy secret-keeper and kind young fellow, he is a working man who is kind to the weary and steely towards the seedy fellows that show up in his tavern. He is surprisingly capable and is based on Cassandra’s first love and best friend from up until she was fourteen.
[break]
The girl at the dollhouse: a kind, sweet, but morbid mystery that no one really knows anything about. Based on Cassandra’s younger sister.
[break][break]
OTHER DETAILS (OPTIONAL)[break]
For the shades to corrupt the soul, they have to let the little girl lead them inside the dollhouse, and then hold her hand until they find the last room, the room with nothing but a gun. Then they must shoot the little girl in the heart.
[break][break]
[attr="class","ur_appsubtitle"]CHARACTER HISTORY (OPTIONAL)
[attr="class","ur_appcont"]
✚ AGE FOUR : Elizabeth Montgomery¬ tried to tell her parents that Uncle Johnathan was bad, but they didn’t believe her. They locked her in her room and told her to stop lying, so she stayed quiet to make sure she didn’t get in trouble.
✚ AGE SIX : Her little sister is born, and she becomes the one that is most attached to her. While her parents may take care of her, they often ignore her when she’s screaming during the night, so Cass takes up the slack.
✚ AGE ELEVEN : Lizzie kisses her best friend, Aaron, and then runs away. He’s too shy to tell her he likes her. She won’t speak of the moment, even when he tries to get her to. Nothing else happens between them.
✚ AGE THIRTEEN : That night, Uncle Johnathan stays with them, and her parents go out. When Lizzie finds him in her sister’s bedroom, she takes Daddy’s gun and shoots him. Her sister won’t stop screaming, and Lizzie packs a bag, steals the cash from her parent’s jar, and runs—sure that if she stays she would go to jail. She sheds the name Elizabeth and calls herself Cassandra Elliot.
✚ AGE FOURTEEN : After hiding out for some time in New York City (all the way across the country from Portland, Oregon), she runs into a gang’s charismatic leader and lets herself become part of it. Mostly kids down on their luck, she finds a home with them. She returns to school with forged paperwork, and tells everyone that she is staying with her aunt—a gang member’s drug addict mother who barely pulls herself together for the meetings with the school for the two of them.
✚ AGE SEVENTEEN: Life with the gang has become terrifying. Drugs and murder are an understated summary of her experiences, and she soon goes to the cops and turns everyone in, despite the terror that she will be found out by the gang members. She spills everything to Officer Williams, aside from who she is and where she came from, and since she is a week from turning eighteen, he helps her to get some state ID off her forged birth certificate, a waitressing job, and even helps her sign up for community college.
✚ AGE EIGHTEEN: She starts her new life in a nicer part of Manhattan with her own studio apartment, her job, and her college classes. She lives in terror of being found out, either by the gang or for the crimes she committed as a thirteen-year-old, but uses her survival skills to make it by. She has no friends or family now, and she’s alone, but maybe she’s better off that way.
✚ AGE FOUR : Elizabeth Montgomery¬ tried to tell her parents that Uncle Johnathan was bad, but they didn’t believe her. They locked her in her room and told her to stop lying, so she stayed quiet to make sure she didn’t get in trouble.
✚ AGE SIX : Her little sister is born, and she becomes the one that is most attached to her. While her parents may take care of her, they often ignore her when she’s screaming during the night, so Cass takes up the slack.
✚ AGE ELEVEN : Lizzie kisses her best friend, Aaron, and then runs away. He’s too shy to tell her he likes her. She won’t speak of the moment, even when he tries to get her to. Nothing else happens between them.
✚ AGE THIRTEEN : That night, Uncle Johnathan stays with them, and her parents go out. When Lizzie finds him in her sister’s bedroom, she takes Daddy’s gun and shoots him. Her sister won’t stop screaming, and Lizzie packs a bag, steals the cash from her parent’s jar, and runs—sure that if she stays she would go to jail. She sheds the name Elizabeth and calls herself Cassandra Elliot.
✚ AGE FOURTEEN : After hiding out for some time in New York City (all the way across the country from Portland, Oregon), she runs into a gang’s charismatic leader and lets herself become part of it. Mostly kids down on their luck, she finds a home with them. She returns to school with forged paperwork, and tells everyone that she is staying with her aunt—a gang member’s drug addict mother who barely pulls herself together for the meetings with the school for the two of them.
✚ AGE SEVENTEEN: Life with the gang has become terrifying. Drugs and murder are an understated summary of her experiences, and she soon goes to the cops and turns everyone in, despite the terror that she will be found out by the gang members. She spills everything to Officer Williams, aside from who she is and where she came from, and since she is a week from turning eighteen, he helps her to get some state ID off her forged birth certificate, a waitressing job, and even helps her sign up for community college.
✚ AGE EIGHTEEN: She starts her new life in a nicer part of Manhattan with her own studio apartment, her job, and her college classes. She lives in terror of being found out, either by the gang or for the crimes she committed as a thirteen-year-old, but uses her survival skills to make it by. She has no friends or family now, and she’s alone, but maybe she’s better off that way.