Post by Edith Winchester on Aug 28, 2015 2:58:50 GMT
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[attr="class","ur_apptitle"]Winchester, Edith
[attr="class","ur_appsubtitle"]DEMOGRAPHICS
[attr="class","ur_appcont"] ✚ NICK : Dolly, Doll, Edi[break] ✚ AGE : 17[break] ✚ GENDER : Female[break] ✚ LOCATION : London, England[break] ✚ ETHNICITY : Caucasian/German[break] ✚ SEXUALITY : Heterosexual[break] ✚ OCCUPATION : College Student[break] ✚ ROLEPLAYER NAME : Cinnamon[break]
[attr="class","ur_appsubtitle"]FACE CLAIM
[attr="class","ur_appcont"]TOUHOU, ALICE MARGATROID
[attr="class","ur_appsubtitle"]PERSONALITY
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[attr="class","ur_appconttd"] POSITIVE TRAITS[break] ✚ Quiet [break] ✚ Contemplative [break] ✚ Level-headed [break] ✚ Patient[break] ✚ Honest [break]
[attr="class","ur_appconttd"] NEGATIVE TRAITS[break] ✚ Reclusive [break] ✚ Socially Inept [break] ✚ Naive [break] ✚ Stubborn [break] ✚ Fiercely Independent [break]
[attr="class","ur_appsubtitle"]EDITH'S STARTING DREAM WORLD
[attr="class","ur_appcont"] GENERAL DESCRIPTION[break] Miss Winchester’s world is modeled after London, England during the Victorian Era, and seems to be just as busy and crowded. But it’s peaceful and bright, to an extent of course. However, all is not right with the world. As the sun sets the inhabitants of London hurriedly rush to their homes. They lock their doors, lock their windows, and draw the blinds. They make sure all lights are off in their homes and take care to keep the children quiet. Those who step into her dreamscape will no doubt be terribly confused as to what’s going on. But they better follow what the others are doing, otherwise standing around may very well be the last thing they ever do.
[break][break]
You see, there’s a criminal on the loose, a serial killer who calls himself ‘The Dollmaker’. The Dollmaker is notorious for kidnapping young people off the streets. He has no preference for gender, but all his victims are within the ten year old to twenty year old range. ‘Why’ you may ask. What does he gain from kidnapping in such a large range of ages and genders? Police speculate that the answer lies with what he does to his victims. The Dollmaker takes those people he’s kidnapped and then he alters them surgically. He makes them flawless if they aren’t already so. And then, then he dresses them however he pleases. And then, when they’re ready, he kills them. Ever so carefully he kills them, makes sure their bodies stay preserved for at least awhile, and sets his victims up around London in heavily populated places to be displayed to the public, so the world recognizes his talent and what he’s done to preserve beauty and make it eternal. In a place like this, well, you have to learn to be on alert and careful.
[break][break]
Edith’s world derives from the childhood she lived with her grandmother. Growing up, she primarily lived with her paternal grandmother, who worked with porcelain dolls. In fact, she refurbished them as a job. It didn’t make much but she enjoyed doing so, and with a pension she got from the government she was able to care for Edith and live comfortably. While Edith lived with her, she would often help her grandmother by cleaning up the dolls after they’ve been reworked and would fix their outfits while she was at it. The dolls, in reality, made Edith rather uncomfortable, but she continued to help, all the while reading horror novels and mystery novels to pass the time away. It was all to try and whittle away the time while she waited for her parents to return from their travels.
[break][break] APPEARANCE[break] Edith’s dreamscape replicates London during the 1800s. More specifically, it’s set during the Victorian Era with a distinct Steampunk Edge to it. Her dreamscape only encompasses London, so there’s nothing past what she knows. The sky is fogged from smoke and the streets are permanently dusted with a thin layer of soot. The buildings are made of brick, and on a good day the sun will shine and give the town some much needed light. But in such a place as London, it’s always raining and the world is constantly filled with fog. Ladies and gentlemen walk around in Steampunk garb and travel in carriages drawn by automaton horses that gleam and glisten in the minute sunlight. Hyde Park gets the most sunlight and so it’s lush with flora, the white fountain spilling clean, clear water into the basin under it. Big Ben stands tall and proud and the palaces shine, even in the gray sunlight. All in all, her world depicts all of Victorian England to a near exactness that it’s almost unnerving. [break][break] POINTS OF ENTRY[break] The portkey that allows other Dreamwalkers into her dreamscape is a lamp post that sits in the corner of the sidewalk facing an intersection. It stands tall and gleams in the sunlight, the black paint pristine and pure in color. The top of the lamp post looks like a gilded blooming flower, closed during the day and open at night to reveal the softly glowing bulb in the center. When a Dreamwalker touches her portkey they’ll be whisked away in a flurry of soft, white flower petals. When the flurry disappears they’ll find themselves in Victorian Garb, travelling in one of the Carriages carried by Automaton Horses. More often than not, the Dreamwalkers will be dropped off at Hyde Park where they can traverse Edith’s dreamscape from there. [break][break] NOTABLE FIGURES (OPTIONAL)[break] Notable figures are few and far in between in Edith's dreamscape, but they are definitely there. The ones that are most notable is "The Dollmaker", a personification of her memories of working with porcelain dolls and an old friend of her parents that both unnerved her greatly. The dolls were a given, but that friend, well, he reminded her young brain of something dangerous, something predatory, and it stuck with her all these years and followed her into her dreams. The other notable figure is actually her grandmother. She's still very much alive, but she has such a strong presence in Edith's mind and heart and so, followed her to her dreamscape. Her grandmother is younger in her dreams, and regal looking. In her dreamscape her grandmother is a female inspector and she works hard to crack the case of the Dollmaker all the while keeping Edith safe from harm. Her grandmother is her protector, friend, and guardian in her world, just as she is in real life. [break][break] OTHER DETAILS (OPTIONAL)[break] Aside from a serial killer on the loose and cool things like automaton horses and steampunk gadgets, Edith's world is perhaps one of the more mundane dreamscapes. All you need to do is be safe and be on alert in her dream, especially when the skies grow dark and the streetlamps begin to glow. [break][break]
[break][break]
You see, there’s a criminal on the loose, a serial killer who calls himself ‘The Dollmaker’. The Dollmaker is notorious for kidnapping young people off the streets. He has no preference for gender, but all his victims are within the ten year old to twenty year old range. ‘Why’ you may ask. What does he gain from kidnapping in such a large range of ages and genders? Police speculate that the answer lies with what he does to his victims. The Dollmaker takes those people he’s kidnapped and then he alters them surgically. He makes them flawless if they aren’t already so. And then, then he dresses them however he pleases. And then, when they’re ready, he kills them. Ever so carefully he kills them, makes sure their bodies stay preserved for at least awhile, and sets his victims up around London in heavily populated places to be displayed to the public, so the world recognizes his talent and what he’s done to preserve beauty and make it eternal. In a place like this, well, you have to learn to be on alert and careful.
[break][break]
Edith’s world derives from the childhood she lived with her grandmother. Growing up, she primarily lived with her paternal grandmother, who worked with porcelain dolls. In fact, she refurbished them as a job. It didn’t make much but she enjoyed doing so, and with a pension she got from the government she was able to care for Edith and live comfortably. While Edith lived with her, she would often help her grandmother by cleaning up the dolls after they’ve been reworked and would fix their outfits while she was at it. The dolls, in reality, made Edith rather uncomfortable, but she continued to help, all the while reading horror novels and mystery novels to pass the time away. It was all to try and whittle away the time while she waited for her parents to return from their travels.
[break][break] APPEARANCE[break] Edith’s dreamscape replicates London during the 1800s. More specifically, it’s set during the Victorian Era with a distinct Steampunk Edge to it. Her dreamscape only encompasses London, so there’s nothing past what she knows. The sky is fogged from smoke and the streets are permanently dusted with a thin layer of soot. The buildings are made of brick, and on a good day the sun will shine and give the town some much needed light. But in such a place as London, it’s always raining and the world is constantly filled with fog. Ladies and gentlemen walk around in Steampunk garb and travel in carriages drawn by automaton horses that gleam and glisten in the minute sunlight. Hyde Park gets the most sunlight and so it’s lush with flora, the white fountain spilling clean, clear water into the basin under it. Big Ben stands tall and proud and the palaces shine, even in the gray sunlight. All in all, her world depicts all of Victorian England to a near exactness that it’s almost unnerving. [break][break] POINTS OF ENTRY[break] The portkey that allows other Dreamwalkers into her dreamscape is a lamp post that sits in the corner of the sidewalk facing an intersection. It stands tall and gleams in the sunlight, the black paint pristine and pure in color. The top of the lamp post looks like a gilded blooming flower, closed during the day and open at night to reveal the softly glowing bulb in the center. When a Dreamwalker touches her portkey they’ll be whisked away in a flurry of soft, white flower petals. When the flurry disappears they’ll find themselves in Victorian Garb, travelling in one of the Carriages carried by Automaton Horses. More often than not, the Dreamwalkers will be dropped off at Hyde Park where they can traverse Edith’s dreamscape from there. [break][break] NOTABLE FIGURES (OPTIONAL)[break] Notable figures are few and far in between in Edith's dreamscape, but they are definitely there. The ones that are most notable is "The Dollmaker", a personification of her memories of working with porcelain dolls and an old friend of her parents that both unnerved her greatly. The dolls were a given, but that friend, well, he reminded her young brain of something dangerous, something predatory, and it stuck with her all these years and followed her into her dreams. The other notable figure is actually her grandmother. She's still very much alive, but she has such a strong presence in Edith's mind and heart and so, followed her to her dreamscape. Her grandmother is younger in her dreams, and regal looking. In her dreamscape her grandmother is a female inspector and she works hard to crack the case of the Dollmaker all the while keeping Edith safe from harm. Her grandmother is her protector, friend, and guardian in her world, just as she is in real life. [break][break] OTHER DETAILS (OPTIONAL)[break] Aside from a serial killer on the loose and cool things like automaton horses and steampunk gadgets, Edith's world is perhaps one of the more mundane dreamscapes. All you need to do is be safe and be on alert in her dream, especially when the skies grow dark and the streetlamps begin to glow. [break][break]
[attr="class","ur_appsubtitle"]CHARACTER HISTORY (OPTIONAL)
[attr="class","ur_appcont"] Edith Estelle Winchester was born in the middle of a snowstorm in December. Born in Germany, Edith should have technically stayed there for a long time right? Wrong. Her parents, bless their souls, were avid adventurers and loved to travel the world. But now, with a baby in their arms, that was pretty much impossible. Babies required a stable household. Children required structure, and with Abel and Germaine Winchester, well, that just didn't bode over well with them. So, at the tender age of three months old, Edith was brought to her grandmother's quaint little home in London and left there to grow. Her parents made sure that her grandmother, Gertrude, had full custody of her before they left, and once they did, it seemed like they nearly disappeared off the planet. Gertrude, Abel's mother, was appalled by her son and daughter-in-law's lack of interest in they're absolutely darling daughter, and sought to make her life as comfortable as possible.
[break][break]
As Edith grew her grandmother noticed an insatiable appetite to learn in her. She would explore the household and ask all kinds of questions about the knickknacks on her wall, and where she got her furniture, and what the paintings on her walls meant. Edith loved learning new things, so when she was old enough to start learning words, Gertrude taught her. It was slow at first, with Edith slowly sounding out words and getting used to the feeling of them on her tongue, but soon enough she was fluent in reading and devoured books one after another. At age five Edith had already devoured every book in the house (with the help of a handy dandy dictionary) and was left with nothing else to do. Knowing that she was going to be terribly bored if not allowed to do something, Gertrude made sure that they got many books from the library, and visited museums of all kinds. Edith was overjoyed. She spent hours upon hours just soaking up knowledge like a sponge.
[break][break]
At age six she went into first grade. At age seven she had skipped second grade and had immediately gone to third grade. At age sixteen she had already graduated and gotten her high school diploma. She's now majoring in Psychology at Cambridge. In the middle of all this, at age seven, Edith had quickly realized that she was able to recall her dreams, and in fact, dreamed the same dream every night. It didn't take her long to figure out how dangerous her dream could be. After a run in with one of her parent's friends who stayed a week in her home, she was left with a deeply rooted, unsettling fear. He had cornered her in her own home. She remembered his hand wrapping around her soft arm and his other caress her face with calloused fingers, whispering words to her that she just wanted to forget forever, before her grandmother came to her rescue and kicked him out. That's also when Gertrude introduced the porcelain doll shop to her and had her help her, to keep her mind off of what had almost happened, and introduced the perfect blankness of those dolls. From that, her dreams had become a nightmare when the night fell. It took her a couple years in her dreams to also figure out that she could go to other dreams using portals, and that her primary objective while in her dreamscape was to fight Shades and keep Gaea safe. Edith works hard and juggles her studies everyday and helping in the shop. She now fixes dolls just as her grandmother does, for her grandmother is weakening in her old age. And on top of this she works hard in the dreamscape, to keep Mother Gaea safe.
[break][break]
As Edith grew her grandmother noticed an insatiable appetite to learn in her. She would explore the household and ask all kinds of questions about the knickknacks on her wall, and where she got her furniture, and what the paintings on her walls meant. Edith loved learning new things, so when she was old enough to start learning words, Gertrude taught her. It was slow at first, with Edith slowly sounding out words and getting used to the feeling of them on her tongue, but soon enough she was fluent in reading and devoured books one after another. At age five Edith had already devoured every book in the house (with the help of a handy dandy dictionary) and was left with nothing else to do. Knowing that she was going to be terribly bored if not allowed to do something, Gertrude made sure that they got many books from the library, and visited museums of all kinds. Edith was overjoyed. She spent hours upon hours just soaking up knowledge like a sponge.
[break][break]
At age six she went into first grade. At age seven she had skipped second grade and had immediately gone to third grade. At age sixteen she had already graduated and gotten her high school diploma. She's now majoring in Psychology at Cambridge. In the middle of all this, at age seven, Edith had quickly realized that she was able to recall her dreams, and in fact, dreamed the same dream every night. It didn't take her long to figure out how dangerous her dream could be. After a run in with one of her parent's friends who stayed a week in her home, she was left with a deeply rooted, unsettling fear. He had cornered her in her own home. She remembered his hand wrapping around her soft arm and his other caress her face with calloused fingers, whispering words to her that she just wanted to forget forever, before her grandmother came to her rescue and kicked him out. That's also when Gertrude introduced the porcelain doll shop to her and had her help her, to keep her mind off of what had almost happened, and introduced the perfect blankness of those dolls. From that, her dreams had become a nightmare when the night fell. It took her a couple years in her dreams to also figure out that she could go to other dreams using portals, and that her primary objective while in her dreamscape was to fight Shades and keep Gaea safe. Edith works hard and juggles her studies everyday and helping in the shop. She now fixes dolls just as her grandmother does, for her grandmother is weakening in her old age. And on top of this she works hard in the dreamscape, to keep Mother Gaea safe.